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He is the Producing Artistic Director of the New Musical Foundation, a non-profit that supports the development of new musicals and has won over 15 awards for its productions. Charlie Fink is also a producer of live theater in NYC. Charlie Company was sold in a private transaction in 2014.
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His past experience also features successful exits from several startups, including eAgents, which sold to AG Interactive, where he then served as President for three years, and Charlie Company, an SEO/SEM affiliate marketer and consultancy that most notably created "The Other 98%" for client in 2009, which now has over 6 M followers on Facebook. In addition to his work as head of story development for Disney Feature Animation during the second golden age of Disney animation (‘85-’92), Fink was SVP & CCO of AOL Studios (‘95-’99). Fink is the contributing editor of Virtual Reality Pop, a Medium publication for whom he writes a popular weekly column.
CHARLIE FINK PROFESSIONAL
He is a sought-after professional speaker whose numerous appearances include SXSW, CES, and AWE. In the 90s, Fink was EVP & COO of VR pioneer Virtual World Entertainment. These innovations are often conflated with Metaverse.Charlie Fink is an AR/VR Consultant, Columnist, Speaker and the Author of "Charlie Fink's Metaverse, An AR Enabled Guide to VR & AR." He is a former Disney, AOL and AG Interactive executive who notably came up with the idea for "The Lion King" while a junior executive in 1987.
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Together these constitute Web3, a decentralized approach to turning the Internet into the Metaverse that would redistribute the Internet, or the Metaverse, to a decentralized network. While all this is happening, there’s been a concurrent speculative land rush into cryptocurrency, digital possessions, play to earn blockchain games like Axie-Infinity, and digital real estate plays in Sandbox and Decentraland. Apple reportedly gave its immersive engineers additional incentives to protect them from predation. Everyone wants to work on a well funded, high paying moonshot. This talent has been poached from Microsoft, Google, Apple, and others who are slow-walking XR. Meta’s financial commitment to XR (VR, AR, wearables, hearables, BCI, etc.) and to the Metaverse, has enabled it to hire the best engineers in the world, costs be damned. The Metaverse is device agnostic, but only VR offers presence. When we need to be together and truly present, though distance or disease might hold us apart, VR is the solution. While VR is not the Metaverse, and the Metaverse is not VR, they are mutually inclusive. Were it not for Facebook’s acquisition of Oculus in 2014, its subsequent investment, and its name change to Meta, we would not be talking about the Metaverse today. The headset on tablet for metaverse or technology concept 3d rendering getty Why Are We Talking About The Metaverse Now? And as always with this sort of change, its arc is as long and unpredictable as its end state is lucrative.” “The pieces have started to feel very real.
CHARLIE FINK FULL
“Although the full vision for the Metaverse remains hard to define, seemingly fantastical, and decades away,” says Metaverse investor and thought leader Matthew Ball, who is also writing a book about the Metaverse. Rather than bursting upon the scene, the new Metaverse will appear slowly. Of course this will gradually improve, one app at a time. We lack the technology to support more than a thousand simultaneous avatars (give or take) in a single simulation. Spatial worlds like Meta’s Horizons, Microsoft’s AltSpace, or Epic’s Fortnite. Metaverse-like pieces abound if you know what to look for, but these are still specific to individual applications.
CHARLIE FINK MOVIE
The Meta movie shared spectacular but aspirational visions of the Metaverse, acknowledging the final form, if there is one, could be a decade or more away. surrounded by virtual data with neon green grid. “And you feel present with other people, as if you were in other places, having experiences together that you couldn’t necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness.”ģD render, visualization of a man holding virtual reality glasses, electronic device, head. “You can think about the metaverse as an embodied internet, where instead of just viewing content - you are in it,” said Zuckerberg. It’s a combination of two Greek words: meta, meaning “beyond” and verse, as in “universe.” Ernest Cline set his dystopian best seller, Ready Player One, in a seemingly infinite connected virtual world called the OASIS, a VR experience so deeply immersive, cheap, and easy-to-use that every business, person, and institution spontaneously set up shop there, making its fictional creator, Gregarious Games, the most valuable company in the world. The Metaverse was a term first coined by author Neal Stephenson in his 1992 dystopian novel Snow Crash.
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Graphic designer's cover concept for a paper edition "Snow Crash." Joe Probition What Is the Metaverse?
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